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Nightshift007

10
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3
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A member registered Mar 23, 2021

Recent community posts

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you would need spatial awareness  video. Dain does that but that is it’s only strength 

Unfortunately that needs special camera data to implement that would not work unless you were the original creator. Cool, but not yet possible on a large scale. We will have to wait a while. 

Today, I stumbled upon a program called Flowframes that is completely free that seems to be based off of the RIFE protocol and supports Vulkan for AMD cards. IMO that is huge to have that addition.

@GRISK, what is your opinion on this as to the models used, and how much does this differ from your own offering?

Amazing! 

And that is great! Anything else that I can think of, I’ll certainly add in, but appreciate the transparency. Can’t wait to see what’s next. 

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Great to know! Would be nice to see head to head comparisons online with this as this seems like the only real viable opponent to RIFE. 

I know this is made by like a very small team or perhaps a single dev, but this gets me really pumped up to see what can be changed within the next year! 

Hopefully batch processing will come again soon! 

All competition is good and hopefully will push both!

Now all we need is AV1 and NVENC encoding options with the ability to pass through HDR/10-bit video. 

Anything I’ve added in is downsampled to 8-bit. 

There is too much degradation if you’re converting an already 10-bit HEVC file down to 8-bit H.264 and then back to HEVC. 

I know this seems like a lot of tall orders for one app and may be years down the line, but having to go from Handbrake to MKV tool GUI, to Stax rip, fastflix, or Just another AV1 Encoder to get one video/movie finalized is a lot of encoding and then re-encoding through a ton of apps; it’s beginning to make my head spin haha. Ideally having a one-stop for adding in audio tracks, subs, and getting a H.264 file ala BD iso into a converted 10-bit 60fps AV1 file with all audio tracks, chapters, and subs would make this the envy of all conversion software that would even make Handbrake jealous. 

Today, I saw that as of v2.3 there is a new motion interpolation option within their application. 

How does this compare to that of Rife? I’m curious to see as I use that application too, but do not have the chance to update now. 

I had a video file with E-AC3 6 ch sound at around 678 kbps and after a hardcode to 60 FPS it downsampled the audio to 128 kbps mono. That was the issue. So, one would have to use handbrake to convert the output properly instead of RIFE to hardcode it. Does that make more sense? 

I really appreciate your openness and responsiveness! I know all good things will come with due time, but if anything else comes up that I can think of, I’ll let you know! 

This application is one of my favorite that I have ever supported, so I really appreciate the work poured into this!  

Sounds great! 

And correct! Regular interpolation like 4x on a 24 FPS video and then set down to a hard 60 FPS has more often than not created audio glitches.

I have tried interpolation on entire movies and that has caused major issues to the audio, so I must use handbrake to hardcode it. 

Likewise, and I know this may be a much later kinda thing, but let’s say you have an anime or video with two audio tracks, can that an implementation exist where you can set both audio tracks in the final output? 

Any word on what is updated in patch notes. Better yet, can you include the full list of change logs in a text file when extracted. It’s nice to see a solid list for when things are implemented in an easy to read format. 

Likewise, I’m having horrible audio now play through when doing conversions to a set frame rate. Took my 600 kbps E-AC3 audio and downsampled to 128 kbps AC3 mono. This did not happen before. Any reason why?